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Hello. I am a cross-disciplinary Director, exploring immersive storytelling through VR, AR, film, games, and beyond. My work is research focused, and lies at the intersection of narrative and experiential technology.

I write and direct interactive stories, whether for unique pieces or in collaboration with brands and organizations.

I am passionate about human-centered storytelling, and use intensive research-centric process such as world-building and iterative prototyping to create complex and multilayered projects that have a unique voice and real-world impact.

 
 

SELECTED
WORKS

 
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A Symphony of Noise

A prototype of a musical Virtual Reality Experience we are building, created with the support of the Arts Council and Creative XR. It allows you to explore the world and discover all the sounds that are present at any one time. We will be expanding this project in the coming months.

Creative XR, Sheffield DocFest, Venice Film Festival

 
 
 
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Storm VR

A multi-award winning, self-made, atmospheric Virtual Reality game about extreme weather, identify and artificial intelligence. This project started as a way to explore UX in VR, and grow into a full-blown gaming experience, now available on Steam and Oculus, and coming soon to PSVR.

 
 
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Prius 'Prototypes'

For this commission by Toyota, we created a series of art installation, with the goal to create films inside of them. The three 'prototypes' each explored a different way to bring real-time visual effects to life around the new Prius. All effects  created in-camera. 

 
 
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Sea Prayer

A story by author Khaled Hosseini about refugees, Syria, and a fathers last goodbye. Brought to life in Tilt Brush by Liz Edwards, with music by the Kronos Quartet. Made with the VR team at The Guardian and UNHCR.

Official selection at Cyclope Festival at Dok Leipzig, SIMA Best VR Experience winner & Jury Prize for Immersive Impact. Immersive Animation Award at the VR Awards. FWA winner.

 
 
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The Party

A Virtual Reality experience about autism, based on the experiences of autistic women, made with Lucy Hawking and The Guardian VR team. Written by Sumita Majumdar, co-directed by Shehani Fernando.

Official selection Cyclope Festival,  Doc Leipzig. Winner at the VR Expo. 

 
 
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Crime Scene

A volumetric Virtual Reality experience built for the Google Daydream VR headset, allowing you to explore a crime scene, and learn about the reality of Forensic Science. Co-directed by Nicole Jackson, and made with the fantastic VR team at The Guardian.

Winner of the Immersive Game Award at the VR Awards.

 
 
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Experience Barcelona

During 4 intense days of filming in some of Barcelona's most iconic locations, we created a 4D haptic Virtual Reality car chase, allowing viewers to glide, fly, race and even skateboard in 360 degrees. 

 
 
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The Return

This Cinematic VR experience is about Annapurna, a young woman in rural India who teaches young children. The story of her family, and her journey to becoming a teacher, explores the work ChildFund does to help children all over the world.

 
 
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Water.org

An award-winning VR film about water poverty, launched at Sundance Film Festival, exploring how Water.org is bringing clean water into the homes of millions of families across the globe, and what a difference that makes.

 
 
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Lexus Elevate

A VR film created with Lexus and Team One USA, allowing people to join Christian van de Velde on a day of training, and see the world from his eyes. We filmed this project using custom-made 360 camera rigs in the beautiful mountains of Malibu.

 
 
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The Most Northern Place

The Most Northern Place is a simple but powerful web documentary about a small town in Northern Greenland. It tells of a clash of cultures and a conflict of territory set during the run-up to the Cold War, and the forced the relocation of the Inuit population native to the town of Thule by the U.S. Army, circa 1953.

Horizon Award winner, part of PBS Pov Docs Interactive Shorts

 
 
 
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Find Your Way To Oz

“Find Your Way to Oz” is a Google Chrome Experiment whicht allows you to take an interactive journey through a Kansas circus. You are swept up by a massive storm which leads you to the land of Oz.

In this project our goal was to combine the richness of cinema with the technical capabilities of the browser to create a fun, immersive experience that users can form a strong connection with.

FWA site of the day, month and year, Communication Arts Annual

 
 
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Re: Shakespeare

A project to bring Shakespeare to life for 11-18 year olds.

The Android app, called RE:Shakespeare, features interactive games and videos and is hosted by RSC ambassador, David Tennant. It also features actress Tamsin Greig, beatbox artist Shlomo, rapper and poet Akala, and RSC director, Iqbal Khan.

These charismatic mentors unlock Shakespeare’s language, transforming difficult lines into fun lyrical challenges and helping students to reinterpret, re-mix and perform Shakespeare like never before.

Cannes Lions, Webby Awards, Lovie Awards, FWA, One Show

 
 
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Kissing

A voice-controlled art installation about intimacy and collaborative interaction. Exhibited at the V&A, DDD Milan, OFFF Barcelona and many other places. Made with Luciano Foglia, and filmed by Paulo Zerbini. 

 
 
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Attraction

The worlds first interactive anime, allowing the viewer to be an active part of a traditionally animated short film, using the newest webcam motion tracking technology. Attraction was developed to discourage teenagers from smoking, and co-directed by Koji Morimoto, and made with Studio 4c in Tokyo.

Winner at the Cannes Lions, New York Film Festival, Webby's, FWA, Creativity, and the New Media Film Festival.

 

 
 

WRITING
& EVENTS

 

Building Innovation Teams

Article

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WORLD BUILDING

Berlinale Film Festival

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ANXIETY vs PRODUCTIVITY

Article

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BOOST HBG

Mentoring

ON SET WITH SEAT

Article

PLAYING GAMES IS LIKE TRAVELLING

Article

DIGITAL DESIGN DAYS

Keynote Speech

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25 THOUGHTS ABOUT VR

Article

HOW TO MAKE AN INTERACTIVE STORY

Article